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Depending on the work preference and other stats, the Abnormality will produce an amount of E-Boxes. Works and Interactions: The main interaction with the Abnormalities are by sending Agents to their containment rooms to perform one of the four works available: Instinct, Insight, Attachment, and Repression. At the middle is the Abnormality, to which player can assign works by clicking on the room. The Containment Units display the name of the Abnormality and the Qliphoth Counter (initially "?") at the top, their Risk Level (If unlocked) and amount of PE-Boxes collected at the top left, and at the left side a bar that fills when work is performed, displaying the amount of PE and NE-Boxes produced. At the start of most days, the player must choose one Abnormality to add to their facility, usually from a selection of 3. The Abnormalities contained are divided into the different departments available, usually housing 4 to 8 Abnormalities per Department in their units. This section will explain the basics of them and most features that the Abnormalities share.Ĭontainment: Abnormalities are contained in 'Containment Units', zones where they reside at the start of the day in passive states. The Abnormalities possess different aspects in-game, from information to effects.
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